Games Managers Should Play

Board Games and Management Skills
Imagine you are screening candidates for a senior executive position. The job demands strategic thinking abilities and complex decision-making skills. You’ve narrowed the search down to 3 candidates, all of whom have impressive educational background, relevant experience and the right personality for the job. You take another look at their resumes and notice an interesting fact about one of the prospective managers - apparently her hobby is playing various board games including Chess, Bridge, and Go (an ancient and complex Japanese game). Will this fact affect who you ultimately choose for the position of manager?

Apparently, characteristics and skills that are required for playing board games are especially relevant for managers of all levels. Quite a few senior managers say that the skills and habits they acquired in playing games give them an extra edge in business and in management. This includes handling fast changes, taking calculated risks, self-discipline, improved memory, “coolness” under pressure, and determination to carry-through the right strategy - even if it leads to short-term loss.

According to different managers, each game has a distinct focus on skills that stem from the nature of the game. Thus, for instance, Backgammon increases the ability to quickly and intuitively calculate odds and risks in situations of uncertainty; The game of cards - Bridge - develops social interaction and communication based on partial information; Chess requires strategic thinking and system vision, as well as experience in exploiting tactical patterns and opportunities.

The skills needed for playing games are not only cognitive. The basic setting of games requires the ability to operate while involved in intense competitive social interaction, with alternating moments of cooperation and confrontation. Obviously, similar skills are needed in the daily functions of people in general and of managers in particular. Improving these skills is a great part of the learning and training managers need to undertake.

Managers Play to Train and Learn
With the abovementioned similarity of the skills required in board games and those required of managers, it is almost natural that board games have indeed become a powerful management training tool. The subjects that may be addressed with this type of learning are diverse, and include effective decision-making, problem-solving techniques, development of creative thinking, improved personal communication, synergetic teamwork, work under pressure, and more.

Games such as Chess, Go and Bridge usually require more than a basic understanding and quite a long period of learning in order to reach a level that enables significant practical management learning. However, there is a large number of games with simpler rules, that may be understood in minutes, and can still be used as powerful learning tools. Examples of such games are included in the second part of this article.
Using this unconventional method of management training carries several advantages:

A. Exposing Patterns of Thinking and Action
As managers play different board games, their patterns of thinking and action, as well as the results of those actions, are brought to the surface. This makes it possible to analyze these habits and point out group tendencies as well. Thus, for instance, a tendency to make decisions based on partial information and without dialogue may lead to grave result in the game, teaching the manager that he needs to improve his communication skills in the game and in life.

B. Real-time Feedback
The link between action and its results in games is almost instant. This makes it possible to examine in real-time the results of using thinking tools and structured patterns of action and behavior, A team that has to solve a game problem quickly and effectively, can learn to use problem-solving techniques and see their immediate effect. In addition, team members may evaluate the personal qualities each of them brings into problem-solving situations, and train in using those abilities in game and life processes.

C. Personal, Team & Group Learning
Training managers through board games simultaneously works on personal skills, small team and large group interaction. Game situations may be planned and built so that learning is focused on personal learning (even through one-on-one coaching), team interaction (two pairs playing against one another, and required to make unanimous decisions), or group aspects (presenting a game position on a screen and holding a discussion on the recommended course of action). This kind of flexibility lets us achieve a variety of learning goals on all levels.

D. Powerful Emotional Learning
Most of the subjects learned through board can certainly be presented in other, more conventional, ways. An added advantage of using board games is the strong emotional involvement of the participants. The cognitive challenges, the state of competition, the hands-on approach all contribute to greater awareness, openness to change and to fun and interest in the learning process.

Plato summarized these principles of learning in the following quote:
“You can discover more about a person in an hour of play
than in a year of conversation”

Continue to part 2 of the article:
See examples of Management Training Games and their uses.
Amir Elion is a management and innovation consultant and facilitator. He was a part of a group that developed a unique method for training diverse skills through the use of board games. He has a degree in Philosophy and General studies and an MA in organizational behavior. He maintains and updates the best100ideas.com website on creative ideas for business, workplace and personal uses

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Tips to Transform Your Scrabble Game

Alright, so your mother-in-law, a PhD in English Literature, has challenged you, a lowly salesclerk at the local bookstore, to a “friendly” game of Scrabble. Sound like a hopeless case? Certainly not! More than just a rivalry of vocabularies, Scrabble is a game of strategy. Equipped with the right tricks, even a child could give your mother-in-law a run for her money!

This article will give you five proven tips guaranteed to transform your Scrabble game. Whether you are a novice to the game, or looking to increase your skill in order to compete in clubs or tournaments, a little practice with these techniques will bring instant results!

Tip #1: Two-by-Twos

Experienced Scrabble players agree that the first key to success is memorizing the list of acceptable two-letter word combinations. This sounds harder than it really is. There are only 96 two letter words, and you undoubtedly know 23 of them. (Some lists include 120 two-letter words, depending on which dictionary you refer to. The 1998 Chambers Dictionary, as well as the Chambers Official Scrabble Words qualifies 120 words, while the Merriam Webster Official Scrabble Players Dictionary includes only 96. A good word of thumb would be to decide at the outset of a game which dictionary you will be using. I’d focus on the list of 96 words, as they are universally accepted in almost all dictionaries.)

Why is this word list so valuable, considering you only use two tiles? Knowing the two letter words helps you to build parallel words, enabling you to count your letters twice for each word you form. This dramatically increases your score! This skill is absolutely essential when the board is “closed,” (meaning that there are no wide open spaces to build new words in), as well as at the end of the game, when you must empty out your rack.

Memorizing this list only takes minutes if you associate each letter with the number of words it forms, (for example, there are 16 “A” words, 5 “B” words, etc.). Going through the lists and becoming familiar with the lesser known words is usually all it takes to commit the list to memory. It’s nice to know there are a few words that don’t require vowels!

The 96 words are: aa, ab, ad, ae, ag, ah, ai, al, am, an, ar, as, at, aw, ax, ay, ba, be, bi, bo, by, de, do, ed, ef, eh, el, em, en, er, es, et, ex, fa, go, ha, he hi, ho, id, if, in, is, it, jo, ka, la, li, lo, ma, me, mi, mm, mo, mu, my, na, ne, no, nu, od, oe, of, oh, om, on, op, or, os, ow, ox, oy, pa, pe, pi, re, sh, si, so, ta, ti, to, uh, um, un, up, us, ut, we, wo, xi, xu, ya, ye, yo.

Tip #2: “Racking” up Points by Anagramming

The difference between an average and an advanced Scrabble player has to do with the number of options a player can find in a given rack. Don’t just find one word and give upkeep moving those tiles around. There may very well be a better option than the one you find initially. Even if you end up using the same tiles, one word may score a higher value than another based on the location of the bonus squares. In addition, you may opt for one word over another because it is harder for your opponent to build on. For instance, if you have a hunch that your opponent has an S you should avoid laying down a noun, as this would allow him/her to “hook” on, scoring points for both words!

Tip #3: Keep it Hot

This hint may seem obvious at first, although there’s a bit more to it than first meets the eye. As you formulate your options on the board, focus on the “hot spots,” or the squares which award you double and triple the value of your tile and/or word. Use these squares to even better advantage by building parallel words, allowing you to use the bonus square two times (once for the horizontal word, and again for the vertical.) This is where that list of two-letter words comes in handy, particularly the words that contain high-scoring letters like J, Q, X, and Z. For example, the word “ex” used in a parallel position where the X lands on a triple would score at least 26 points.

The other side of this equation is that you must be careful not to make these hot spots available for your opponent! However, if you have a great word that opens up a triple, don’t throw it out the window. Weigh up your score against what your opponent may likely get. You may still come out ahead. Who knows? Your opponent may even pass up the triple, giving you a shot!

Tip #4: The Qboon or bane?

No doubt about it, the Q is one of the most difficult tiles to play; therefore, it demands attention. There are a few tricks that can help you turn the Q to your advantage.

First of all, it’s advisable to commit to memory a few Q words that don’t require a U. Yes, they exist, and they are worth a lot of points, besides! So, here is your second (and final, for now) list of words to memorize: qaid, qanat, qat, qindar, qintar, sheqel, tranq, qoph, qwerty, faqir.

The words “aid” and “at” are particularly helpful for those looking to dump a Q, and this goes for your opponent too! Take care not to lay down either word if you suspect your opponent of having the Q on his/her rack, particularly at the end of the game! (I know this from sad experience; this oversight cost me an important match!)

Whatever you do, don’t hold on to Qs for more than a turn or two, hoping to draw a U. (This also goes for holding onto Us in case of drawing a Q.) Try to get it off your rack as soon as possible, as you lessen your chance of playing a good move when you’re only using six of your tiles. And if the game is close to the end you may want to consider trading it if there aren’t any options on the board. You certainly DO NOT want to get stuck with an unplayed Q at the end of the game, as it automatically adds 20 points to your opponent’s score.

Tip #5: Plan for BINGOs

Our last tip can be quite satisfying once it is mastered. It has to do with creating BINGO words (words which use all seven tiles) and is remarkably easy, once you know how to do it. Start by sorting your rack according to common word endings and save these letter combinations. One of the most valuable sets is “ING.” This takes care of three of your letters, and it’s much easier to form a four or five letter verb that works with “ING.” Voila! You have a BINGO! Some other common endings you want to watch for are -ed, -er, -ier, -iest, and -ies. I’ve even used -ation to good advantage. Un- and re- are good letters to set aside for word beginnings. Laying down your first BINGO is almost a rite of passage in the Scrabble world.

Now you are prepared to take on that grandiloquent mother-in-law; put that palaverous brother in his place. With practice, you may soon be able to join the ranks of the real Scrabble champions.

Copyright 2006 Emma Snow

Emma Snow works a pragmatic puzzler at the Puzzle Place http://www.puzzle-place.net and Chess Strategies http://www.chess-strategies.net leading puzzle portals.

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